Hi JerryC,
It depends a little on where you're copying the meteor rain effect from.
I have 2 projects that use it: the original LED Effects project, and the All-in-One LED Effects project.
Meteor rain in the original project (link) is probably the best one to use for your question.
When using the effects in that project, the you could call the meteor rain function twice and then call for another effect.
For example:
void loop() {
// run meteor rain twice
meteorRain(0xff,0xff,0xff,10, 64, true, 30);
meteorRain(0xff,0xff,0xff,10, 64, true, 30);
// run the rest of the program which can even be other effects if you'd like.
//
//
}
// effects
void meteorRain(byte red, byte green, byte blue, byte meteorSize, byte meteorTrailDecay, boolean meteorRandomDecay, int SpeedDelay) {
setAll(0,0,0);
for(int i = 0; i < NUM_LEDS+NUM_LEDS; i++) {
// fade brightness all LEDs one step
for(int j=0; j<NUM_LEDS; j++) {
if( (!meteorRandomDecay) || (random(10)>5) ) {
fadeToBlack(j, meteorTrailDecay );
}
}
// draw meteor
for(int j = 0; j < meteorSize; j++) {
if( ( i-j <NUM_LEDS) && (i-j>=0) ) {
setPixel(i-j, red, green, blue);
}
}
showStrip();
delay(SpeedDelay);
}
}
void fadeToBlack(int ledNo, byte fadeValue) {
#ifdef ADAFRUIT_NEOPIXEL_H
// NeoPixel
uint32_t oldColor;
uint8_t r, g, b;
int value;
oldColor = strip.getPixelColor(ledNo);
r = (oldColor & 0x00ff0000UL) >> 16;
g = (oldColor & 0x0000ff00UL) >> 8;
b = (oldColor & 0x000000ffUL);
r=(r<=10)? 0 : (int) r-(r*fadeValue/256);
g=(g<=10)? 0 : (int) g-(g*fadeValue/256);
b=(b<=10)? 0 : (int) b-(b*fadeValue/256);
strip.setPixelColor(ledNo, r,g,b);
#endif
#ifndef ADAFRUIT_NEOPIXEL_H
// FastLED
leds[ledNo].fadeToBlackBy( fadeValue );
#endif
}