From the original comment:
Does anyone know how to program these effects so that you can select a button for each or one button to scroll thru each with a random selector as well?
I built a crosley type jukebox with digital screen and Kodi with 4 pairs of WS2811 LED’s. 10 LED’s on 2 strings vertical and 9 LED’s on 2 strings horizontal.
I have tried piecing together Fastled Multiple string code with Fastled DEMO100 code but only the first effect lights up.
#include <Button.h>
#include “FastLED.h”
#define NUM_LEDS_MIRROR_FIRST 10
#define NUM_LEDS_MIRROR_SECOND 9
#define MAX_EFFECTS 7
#define COLOR_ORDER RGB
#define LED_TYPE WS2811
CRGB leds[NUM_LEDS_MIRROR_FIRST/NUM_LEDS_MIRROR_SECOND];
int effectsCounter = 1;
int effectsButton = 8;
void setup() {
delay( 3000 );
// set up buttons
pinMode(effectsButton, INPUT_PULLUP);
// tell FastLED there’s 10 NEOPIXEL leds on pin 4
FastLED.addLeds<NEOPIXEL, 4>(leds, NUM_LEDS_MIRROR_FIRST);
// tell FastLED there’s 10 NEOPIXEL leds on pin 5
FastLED.addLeds<NEOPIXEL, 5>(leds, NUM_LEDS_MIRROR_FIRST);
// tell FastLED there’s 9 NEOPIXEL leds on pin 6
FastLED.addLeds<NEOPIXEL, 6>(leds, NUM_LEDS_MIRROR_SECOND);
// tell FastLED there’s 9 NEOPIXEL leds on pin 7
FastLED.addLeds<NEOPIXEL, 7>(leds, NUM_LEDS_MIRROR_SECOND);
#define BRIGHTNESS 96
#define FRAMES_PER_SECOND 120
delay(3000); // 3 second delay for recovery
// tell FastLED about the LED strip configuration
FastLED.addLeds<LED_TYPE,COLOR_ORDER>(leds, NUM_LEDS_MIRROR_FIRST/NUM_LEDS_MIRROR_SECOND).setCorrection(TypicalLEDStrip);
//FastLED.addLeds<LED_TYPE,COLOR_ORDER>(leds, NUM_LEDS_MIRROR_FIRST/NUM_LEDS_MIRROR_SECOND).setCorrection(TypicalLEDStrip);
// set master brightness control
FastLED.setBrightness(BRIGHTNESS);
}
// List of patterns to cycle through. Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
SimplePatternList gPatterns = { rainbow, rainbowWithGlitter, confetti, sinelon, juggle, bpm };
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating “base color” used by many of the patterns
void loop() {
// Call the current pattern function once, updating the ‘leds’ array
gPatterns[gCurrentPatternNumber]();
// send the ‘leds’ array out to the actual LED strip
FastLED.show();
// insert a delay to keep the framerate modest
FastLED.delay(1000/FRAMES_PER_SECOND);
// do some periodic updates
EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the “base color” through the rainbow
EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
}
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
void nextPattern()
{
// add one to the current pattern number, and wrap around at the end
gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
}
void rainbow()
{
// FastLED’s built-in rainbow generator
fill_rainbow( leds, NUM_LEDS_MIRROR_FIRST/NUM_LEDS_MIRROR_SECOND, gHue, 7);
}
void rainbowWithGlitter()
{
// built-in FastLED rainbow, plus some random sparkly glitter
rainbow();
addGlitter(80);
}
void addGlitter( fract8 chanceOfGlitter)
{
if( random8() < chanceOfGlitter) {
leds[ random8(NUM_LEDS_MIRROR_FIRST/NUM_LEDS_MIRROR_SECOND) ] += CRGB::White;
}
}
void confetti()
{
// random colored speckles that blink in and fade smoothly
fadeToBlackBy( leds, NUM_LEDS_MIRROR_FIRST/NUM_LEDS_MIRROR_SECOND, 10);
int pos = random16(NUM_LEDS_MIRROR_FIRST/NUM_LEDS_MIRROR_SECOND);
leds[pos] += CHSV( gHue + random8(64), 200, 255);
}
void sinelon()
{
// a colored dot sweeping back and forth, with fading trails
fadeToBlackBy( leds, NUM_LEDS_MIRROR_FIRST/NUM_LEDS_MIRROR_SECOND, 20);
int pos = beatsin16(13,0,NUM_LEDS_MIRROR_FIRST/NUM_LEDS_MIRROR_SECOND);
leds[pos] += CHSV( gHue, 255, 192);
}
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 10;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for( int i = 0; i < NUM_LEDS_MIRROR_FIRST/NUM_LEDS_MIRROR_SECOND; i++) { //9948
leds = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
}
}
void juggle() {
// eight colored dots, weaving in and out of sync with each other
fadeToBlackBy( leds, NUM_LEDS_MIRROR_FIRST/NUM_LEDS_MIRROR_SECOND, 20);
byte dothue = 0;
for( int i = 0; i < 8; i++) {
leds[beatsin16(i+7,0,NUM_LEDS_MIRROR_FIRST/NUM_LEDS_MIRROR_SECOND)] |= CHSV(dothue, 200, 255);
dothue += 32;
}
}
void ChangePalettePeriodically()
{
if( effectsCounter == 0) { nextPattern(); }
if( effectsCounter == 1) { rainbow(); }
if( effectsCounter == 2) { rainbowWithGlitter(); }
if( effectsCounter == 4) { confetti(); }
if( effectsCounter == 5) { sinelon(); }
if( effectsCounter == 6) { bpm(); }
if( effectsCounter == 7) { juggle(); }
}