@hans
The first effect we had was the Phaser effect. 2 LEDs running down the strip from its ends to a random shooting point. The second effect was the Warp effect.
And I just realized, that this effect could also been used for a torpedo shoot. So in total we have 3 effects while Warp and Torpedo are the same just with different timings and colors (and sound of course).
3 effects, 3 buttons. The rotary switch (for selection) is an interesting idea, but not for this project. I plan to have something like a console (so called LCARS) with 3 labeled fields and 3 capacitive switches, so it feels like a touchpanel. Take a look at this video and you will know what I mean:
Which other Torpedo effect do you mean? Do I overlook something? The Enterprise-D, which Iam building, has just one Torpedo Launcher at the front (and one at the back). So one single WS2811 is enough because Im not planning to have the rear Torpedo to shoot. But in case of some other ships, many have two torpedos at the front, firing alternately left and right with a little pause between left and right (The Voyager jackmtaco is planning to build for example).
Maybe another effect could be nice (4th button). Firing all weapons. So like it shoots a burst of phasers (maybe shorter running, so it doesn´t need to have the LEDs running all the way from each end to the aiming point), then two torpedoes, then one or two phasers again, all with one single push of a button.
Like in this video:
With the interrupt, is it like I have pushed the button for Phaser and while the effect is running I push the button for Warp so the Phaser stops and Warp is running and then after the Warp effect is finished, turning back to Phaser to finish this effect?
I think this isn´t needed for our types of effects, because every effect is a hit and go without the need of interrupt. But im curios to learn about it.