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[Solved] HELP...HELP.... Scrolling message display problème with multiple colors & Rainbow, Horizontal & vertical display & Wipe effect

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(@Anonymous)
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code projet
//
#include "FastLED.h"
#include "fontstuff.h"  // https://github.com/ChuckM/bb-lcd/blob/master/font-5x7.c 
#include <EEPROM.h>
//###############################################
// How many leds in your strip?
#define NUM_LEDS 295
#define TYPE_LEDS WS2812
#define Color_ORDER GRB
#define DATA_PIN 8
#define LARGEUR 42
#define HAUTEUR 7
#define BRIGHTNESS 240
// Define the array of leds
CRGB leds[NUM_LEDS];
CRGB leds1[NUM_LEDS];
//###############################################
char NewText[128] = {0};
char TheText[128] = {0};
//int TheStyle = 0;
//int TheColor = 1;
int Busy = 0;
//###############################################
// This will get populated automatically in setup():
int matrix[7][LARGEUR] = {0};
// For "random" fades:
int random_fades[NUM_LEDS] = {0};
int rsort(const void *a, const void *b) {
return random(0,2);
}
//###############################################
void setup() { 
// Set up our dot matrix:
// Our matrix is zig-zagged bottom to top, starting right-to-left :)
// So each of 7 rows of 42 alternate direction.......
for(int i=0;i<LARGEUR;i++) {
    matrix[0][i]   = 294 - i;// Ligne du haut     == 294  -   253
    matrix[1][i]   = 211 + i;// Deuxième rangée   == 211  -   252
    matrix[2][i]   = 210 - i;// Troisième rangée  == 169  -   210
    matrix[3][i]   = 127 + i;// Quatrième rangée  == 127  -   168
    matrix[4][i]   = 126 - i;// Cinquième rangée  == 85   -   126
    matrix[5][i]   =  43 + i;// 6ième rangée      == 43   -    84
    matrix[6][i]   =  42 - i;// Septieme rangée   == 42   -     1
}
for(int i=1;i<NUM_LEDS;i++) random_fades[i] = i;
/*
La fonction qsort() implemente un algorithme de tri non specifie qui permet de trier tout ou partie 
de n'importe quel tableau de donnees, du moment qu'il existe un critere de tri dans les donnees.
Elle s'appuie sur une fonction utilisateur qui se charge d'exprimer le critere de tri.
*/
qsort(random_fades + 1, NUM_LEDS, sizeof(int), rsort);
FastLED.addLeds<TYPE_LEDS, DATA_PIN, Color_ORDER>(leds, NUM_LEDS);
// Restez vide pendant que nous nous connectons:
//FastLED.setMaxPowerInVoltsAndMilliamps(5, 1800);
//FastLED.setCorrection(0xFF7F4F);
//FastLED.clear(true);
FastLED.setBrightness(BRIGHTNESS);
}
//###############################################
/*
 * Colors:
 * 0  White
 * 1  Red
 * 2  Yellow
 * 3  Green
 * 4  Cyan
 * 5  Blue
 * 6  Magenta
 * 7  Rainbow
 * 8  Random ("sparkle" or "unicorn")
 * 
 * dtime:
 * - VScroll - lower number = faster speed
 * - HScroll - milliseconds to hold on screen before scrolling off
 * - Blink - milliseconds for each on and off portion
 */
////////////////////////////////////////////////////////////////////
// Just print text in the specified color using the offsets:
// fadein = 1: Fade new text in crossfade-style
// fadein = 2: Fade new text in disolve-style (random dots)
void mPrint(char *txt, int color = 0, int hOffset = 0, int vOffset = 0,
int fadein = 0, unsigned long bgcolor = 0);

// Helper function to print a character WITHOUT clearing or writing to the LEDs:
void mPrintChar(char c, int color = 0, int offset = 0, unsigned long bgcolor = 0);
//
// "Swipe" in each character of *txt from right to left at given color:
void mPrintSwipe(char *txt, int color = 0, int dtime = 10, unsigned long bgcolor = 0);
// Horizontal scroll, speed controlled by delay time (dtime):
//
// onscreen:
// 0 = start & end past screen edges
// 1 = end fully on screen
// 2 = start/end fully on screen
//
// fadein:
// 0 = no fade effect
// 1 = crossfade in
// 2 = random fade in
// ONLY works if onscreen = 2
//
// blinkout:
// 0 = no blink
// 1 = blink last 7 chars n times
// ONLY works if onscreen > 0
void mPrintHScroll(char *txt, int color = 0, int dtime = 20, int onscreen = 0,
int fadein = 0, int blinkout = 0, unsigned long bgcolor = 0);
//
// One line of text swiping UP or DOWN:
// dtime = how long to wait before scrolling off
// stayon == don't scroll off (dtime is ignored)
void mPrintVScroll(char *txt, int color = 0, int down = 0, int dtime = 2000,
int stayon = 0, unsigned long bgcolor = 0);
//
// Simple blink text function:
void mPrintBlink(char *txt, int color = 0, int times = 4, int dtime = 250,
unsigned long bgcolor = 0);
//
// Wipe text in left to right (or RTL):
void mPrintWipe(char *txt, int color, int rtl = 0, unsigned long bgcolor = 0);
//
// Just fade out whatever's on the screen by (approx) n milliseconds (minimum 200)
void mFadeOut(int n = 500);
//
// Fire effect...
void mFire(int howlong);
void loop() { 
//#####################################################
  mPrint("Scrolly", 7);  delay(1000);
  mPrintHScroll("A fully functional, full-colored Scrolling Marquee", 7, 15, 1);  delay(1000);
  mPrintHScroll("by Justin Nelson", 4, 10, 1);  delay(1000);
  mPrintVScroll("Please", 2, 0, 0, 1);  delay(1500);
  FastLED.clear();
  mPrintChar(252, 4, 0);
  mPrintChar(253, 4, 6);
  mPrint(" Like", 0, 12);delay(1500);
  FastLED.clear();
  mPrintChar(250, 0, 0);
  mPrintChar(251, 0, 6);
  mPrint(" Cmnt", 2, 12);delay(1500);
  FastLED.clear();
  mPrintChar(254, 1, 0);
  mPrintChar(255, 1, 6);
  mPrintChar('&', 0, 15);
  mPrint("Sub", 1, 24);delay(2000);
  mPrintVScroll("  On...", 2, 0, 0, 1, 0x140000);
  mPrintVScroll("YouTube", 0, 0, 0, 1, 0x140000);
  mPrintBlink("YouTube", 0, 4, 250, 0x140000);delay(1000);
  FastLED.clear(true);
  mPrintVScroll("WS2812B", 7, 0, 0, 1);delay(2000);
  mPrintVScroll("  LED", 2, 1, 0, 1);delay(1000);
  mPrintWipe(" Strip", 3, 0);delay(1000);
  mPrintSwipe("Becomes", 6);
  mFadeOut(1000);
  mPrintHScroll("A fully functional, full-Colored Scrolling Marquee", 7, 15, 1);delay(1000);
  mPrint("7 Chars", 0, 0, 0, 1);delay(1000);
  mPrintWipe("5x7 Pix", 5, 0, 0x101000);delay(1000);
  mPrintWipe("294 LED", 3, 1, 0x100010);delay(1000);
  mPrintVScroll(" Array", 2, 0, 0, 1, 0x101020);delay(1000);
  mPrint("Named..", 0, 0, 0, 2);delay(1000); 
}
//#####################################################
void mPrint(char *inText, int color, int hOffset, int vOffset, int fadein, unsigned long bgcolor) {
  int n = 0;
  int Rainbow = 0; // Rainbow
  int RandomColor = 0; // RandomColor
  int r, g, b;
  char *txt;
  int len = strlen(inText);
  if (len < 7) {
    txt = (char *) malloc(8);
    strcpy(txt, inText);
    while (len < 7) txt[len++] = ' ';
    txt[len] = 0;
  } else {
    txt = inText;
  }
  //////////// COLOR  ////////////////////////
if (color <= 0 || color > 8) {
    color = -1;
  } else if (color == 7) {
    Rainbow = 1;
    color = 0;
  } else if (color == 8) {
    RandomColor = 1;
  } else {
    color = (color - 1) * 128;
  }
  // Wipe the buffer!
  if(fadein > 0) memset(leds1, 0, NUM_LEDS * sizeof(CRGB));
  while (txt[n]) {
    for (int i = 0; i < 6; i++) {//for (int i = n == 0 ? -1 : 0; i < 6; i++) {
      for (int k = 0; k < 7; k++) {
        // Shit-ton of validation:
        if (i + n * 6 + hOffset < LARGEUR &&
            i + n * 6 + hOffset >= 0 &&
            k + vOffset >= 0 &&
            k + vOffset < 7) {
          if (i >= 0 && FONT_BIT((int)txt[n], i, 7 - k)) {
            // Trying something different (and maybe cool!):
            if (RandomColor) color = random(0, 768);
            if (color == -1 && !Rainbow) {
              r = g = b = 85;
            } else {
              r = (color + 255) % 768;
              if (r > 511) r = 0;
              if (r > 255) r = 511 - r;
              g = (color +   0) % 768;
              if (g > 511) g = 0;
              if (g > 255) g = 511 - g;
              b = (color + 511) % 768;
              if (b > 511) b = 0;
              if (b > 255) b = 511 - b;
            }
          } else {
            r = (bgcolor >> 16) & 0xFF;
            g = (bgcolor >>  8) & 0xFF;
            b = bgcolor & 0xFF;
          }
          if (fadein > 0) {
            leds1[matrix[k + vOffset][i + n * 6 + hOffset]].r = r;
            leds1[matrix[k + vOffset][i + n * 6 + hOffset]].g = g;
            leds1[matrix[k + vOffset][i + n * 6 + hOffset]].b = b;
          } else {
            leds[matrix[k + vOffset][i + n * 6 + hOffset]].r = r;
            leds[matrix[k + vOffset][i + n * 6 + hOffset]].g = g;
            leds[matrix[k + vOffset][i + n * 6 + hOffset]].b = b;
          }
        }
      }
      if (Rainbow) color += 16;
    }
    n++;
  }
  if (fadein == 2) {
    // Re-sort (randomize) the random numbers each time:
    qsort(random_fades + 1, 294, sizeof(int), rsort);
    for (int f = 1; f < NUM_LEDS; f++) {
      leds[random_fades[f]].r = leds1[random_fades[f]].r;
      leds[random_fades[f]].g = leds1[random_fades[f]].g;
      leds[random_fades[f]].b = leds1[random_fades[f]].b;
      if (f % 8 == 0) {
        FastLED.show();
        delay(5);
      }
    }
    memcpy(leds, leds1, NUM_LEDS * sizeof(CRGB));
  } else if (fadein == 1) {
    // Crossfade:
    for (int i = 0; i < 30; i++) {
      for (int f = 1; f < NUM_LEDS; f++) {
        leds[f].r = leds[f].r * 7 / 8 + leds1[f].r / 8;
        leds[f].g = leds[f].g * 7 / 8 + leds1[f].g / 8;
        leds[f].b = leds[f].b * 7 / 8 + leds1[f].b / 8;
      }
      FastLED.show();
      delay(20);
    }
    memcpy(leds, leds1, NUM_LEDS * sizeof(CRGB));
  }
  FastLED.show();
}
//#####################################################
void mFadeOut(int n) {
  if (n < 200) n = 200;
  if (n > 10000) n = 10000;
  for (int k = 0; k < 30; k++) {
    for (int i = 0; i < NUM_LEDS; i++) {
      leds[i].r = leds[i].r * 7 / 8;
      leds[i].g = leds[i].g * 7 / 8;
      leds[i].b = leds[i].b * 7 / 8;
    }
    FastLED.show();
    delay(n / 30);
  }
  FastLED.clear(true);
}
//#####################################################
void mPrintWipe(char *inText, int color, int rtl, unsigned long bgcolor) {
  int rb = 0;
  int r, g, b;
  char txt[8] = {0};
  int len = strlen(inText);
  if (len > 7) len = 7;
  strncpy(txt, inText, len);
  txt[len] = 0;
  // Space pad:
  while (len < 7) {
    txt[len] = ' ';
    txt[++len] = 0;
  }
  if (color <= 0 || color > 7) {
    color = -1;
  } else if (color == 7) {
    rb = 1;
    color = 0;
  } else {
    color = (color - 1) * 128;
  }
  // Swipe each column of each letter in Right-to-Left:
  if (rtl == 0) {
    for (int n = 0; n < len; n++) {
      // Each column:
      for (int i = 0; i < 6; i++) {
        for (int k = 0; k < 7; k++) {
          if (FONT_BIT((int)txt[n], i, 7 - k)) {
            if (color == -1 && !rb) {
              r = g = b = 85;
            } else {
              r = (color + 255) % 768;
              if (r > 511) r = 0;
              if (r > 255) r = 511 - r;
              g = (color +   0) % 768;
              if (g > 511) g = 0;
              if (g > 255) g = 511 - g;
              b = (color + 511) % 768;
              if (b > 511) b = 0;
              if (b > 255) b = 511 - b;
            }
          } else {
            r = g = b = 0;
          }
          leds[matrix[k][i + n * 6]].r = r;
          leds[matrix[k][i + n * 6]].g = g;
          leds[matrix[k][i + n * 6]].b = b;
        }
        FastLED.show();
        delay(3);
        if (rb) color += 17;
      }
    }
  } else {
    // Right-to-Left
    for (int n = len - 1; n >= 0; n--) {
      // Each column:
      for (int i = 5; i >= 0; i--) {
        for (int k = 0; k < 7; k++) {
          if (FONT_BIT((int)txt[n], i, 7 - k)) {
            if (color == -1 && !rb) {
              r = g = b = 85;
            } else {
              r = (color + 255) % 768;
              if (r > 511) r = 0;
              if (r > 255) r = 511 - r;
              g = (color +   0) % 768;
              if (g > 511) g = 0;
              if (g > 255) g = 511 - g;
              b = (color + 511) % 768;
              if (b > 511) b = 0;
              if (b > 255) b = 511 - b;
            }
          } else {
            r = g = b = 0;
          }
          leds[matrix[k][i + n * 6]].r = r;
          leds[matrix[k][i + n * 6]].g = g;
          leds[matrix[k][i + n * 6]].b = b;
        }
        FastLED.show();
        delay(3);
        if (rb) color += 17;
      }
    }
  }
}
//#####################################################
void mPrintChar(char c, int color, int offset, unsigned long bgcolor) {
  int r, g, b;
  if (color < 0 || color > 6) {
    color = -1; // Just for internal use
  } else {
    color = (color - 1) * 128;
  }
  for (int i = 0; i < 7; i++) {
    for (int k = 0; k < 7; k++) {
      if (i + offset < LARGEUR && i + offset >= 0) {
        if (FONT_BIT((int)c, i, 7 - k)) {
          if (color < 0) {
            r = g = b = 84;
          } else {
            r = (color + 255) % 768;
            if (r > 511) r = 0;
            if (r > 255) r = 511 - r;
            g = (color +   0) % 768;
            if (g > 511) g = 0;
            if (g > 255) g = 511 - g;
            b = (color + 511) % 768;
            if (b > 511) b = 0;
            if (b > 255) b = 511 - b;
          }
        } else {
            r = (bgcolor >> 16) & 0xFF;
            g = (bgcolor >>  8) & 0xFF;
            b = bgcolor & 0xFF;
        }
        leds[matrix[k][i + offset]].r = r;
        leds[matrix[k][i + offset]].g = g;
        leds[matrix[k][i + offset]].b = b;
      }
    }
  }
}
//#####################################################
void mPrintSwipe(char *inText, int color, int dtime, unsigned long bgcolor) {
  int rb = 0;
  int r, g, b;
  char txt[8] = {0};
  int len = strlen(inText);
  if (len > 7) len = 7;
  strncpy(txt, inText, len);
  txt[len] = 0;
  if (color <= 0 || color > 7) {
    color = 0;
  } else if (color == 7) {
    rb = 1;
    color = 0;
  }
  for (int i = 0; i < 7; i++) {
    // For each character:
    for (int k = LARGEUR; k >= i * 6; k--) {
      mPrintChar(txt[i], rb ? color + i + 1 : color, k, bgcolor);
      FastLED.show();
      delay(dtime);
    }
  }
}
//#####################################################
void mPrintHScroll(char *txt, int color, int dtime, int onscreen, int fadein, int blinkout, unsigned long bgcolor) {
  int i;
  int len = strlen(txt);
  int st, en;
  if (onscreen == 0 || onscreen > 2) {
    st = LARGEUR;
    en = len * 6;
    fadein = 0;
    blinkout = 0;
  } else if (onscreen == 1) {
    // Start off screen, end at last 7 chars:
    st = LARGEUR;
    en = len * 6 - LARGEUR;
    fadein = 0;
  } else if (onscreen == 2) {
    // Start on screen, end on screen
    st = 0;
    en = len * 6 - LARGEUR;
  }
  mPrint(txt, color, st, 0, fadein, bgcolor);
  if (!fadein && onscreen == 2) delay(500);
  // Deal with leading spaces at the end:
  while(onscreen > 0 && len > en/6 && txt[en/6] == ' ') en += 6;
  for (i = st - 1; i > -en; i--) {
    mPrint(txt, color, i, 0, 0, bgcolor);
    delay(dtime);
  }
  // Blink:
  if (blinkout) {
    for (int k = 0; k < 4; k++) {
      delay(250);
      FastLED.clear(true);
      delay(250);
      mPrint(txt, color, i, 0, 0, bgcolor);
    }
  } else if (onscreen == 0) {
    FastLED.clear(true);
  }
}
//#####################################################
void mPrintVScroll(char *inText, int color, int down, int dtime, int stayon, unsigned long bgcolor) {
  int i, f;
  char txt[8] = {0};
  int len = strlen(inText);
  if (len > 7) len = 7;
  strncpy(txt, inText, len);
  // Space pad:
  while (len < 7) {
    txt[len] = ' ';
    txt[++len] = 0;
  }
  if (down > 0) {
    for (i = -7; i <= 0; i++) {
      // First shift up existing dots:
      for(f = NUM_LEDS-LARGEUR+1; f > LARGEUR; f--) {
        leds[matrix[f/LARGEUR][f%LARGEUR]] = leds[matrix[f/LARGEUR-1][f%LARGEUR]];
      }
      for(;f>=0;f--) {leds[matrix[f/LARGEUR][f%LARGEUR]] = 0;}
      mPrint(txt, color, 0, i, 0, bgcolor);
      delay(40);
    }
    if (stayon == 0) {
      if (dtime) delay(dtime);
      for (i = 1; i < 7; i++) {
        FastLED.clear();
        mPrint(txt, color, 0, i, 0, bgcolor);
        delay(40);
      }
    }
  } else {
    for (i = 7; i >= 0; i--) {
      // First shift up existing dots:
      for(f = 0; f < NUM_LEDS-LARGEUR+1; f++) {
        leds[matrix[f/LARGEUR][f%LARGEUR]] = leds[matrix[f/LARGEUR+1][f%LARGEUR]];
      }
      for(;f<NUM_LEDS-1;f++) {leds[matrix[f/LARGEUR][f%LARGEUR]] = 0;}
      mPrint(txt, color, 0, i, 0, bgcolor);
      delay(40);
    }
    if (stayon == 0) {
      if (dtime) delay(dtime);
      for (i = -1; i > -7; i--) {
        FastLED.clear();
        mPrint(txt, color, 0, i, 0, bgcolor);
        delay(40);
      }
    }
  }
  if (stayon == 0) FastLED.clear(true);
}
//#####################################################
void mPrintBlink(char *inText, int color, int times, int dtime, unsigned long bgcolor) {
  int i;
  char txt[8] = {0};
  int len = strlen(inText);
  if (len > 7) len = 7;
  strncpy(txt, inText, len);
  txt[len] = 0;
  for (i = 0; i < times - 1; i++) {
    mPrint(txt, color, 0, 0, 0, bgcolor);
    delay(dtime);
    FastLED.clear(true);
    delay(dtime);
  }
  mPrint(txt, color, 0, 0, 0, bgcolor);
}
//#####################################################
void mFire(int howlong) {
  long i, k;
  static long flevel[46] = {0};
  long hl;
  FastLED.clear(false);
  for (hl = 0; hl < howlong * 10; hl++) {
    for (i = 0; i < 46; i++) {
      // First, drop each point by 5%:
      flevel[i] = flevel[i] * 998 / 1000;
      // Next, add random spikes:
      if (i > 0 && i < 45 && random(0, 20) == 1) flevel[i] += random(0, 256 - flevel[i]);
    }
    long flevel2[46] = {0};
    for (i = 1; i < 45; i++) {
      flevel2[i] = (flevel[i] / 2 + flevel[i - 1] / 4 + flevel[i + 1] / 4);
    }
    for (i = 1; i < 45; i++) {
      flevel[i] = (flevel2[i] / 2 + flevel2[i - 1] / 4 + flevel2[i + 1] / 4);
    }
    // Now display:
    for (i = 2; i < 44; i++) {
      long ll = flevel[i] +
                flevel[i - 1] / 2 + flevel[i + 1] / 2 +
                flevel[i - 2] / 3 + flevel[i + 2] / 3;
      for (k = 0; k < 7; k++) {
        // Now let's light it up!
        long r, g; // Colors
        // Amount of red:
        r = ll / 2 - (7 - k) * 30;
        // Amount of green:
        g = ll / 3 - (7 - k) * 50;
        if (r < 0) r = 0; if (r > 255) r = 255;
        if (g < 0) g = 0; if (g > 255) g = 255;
        leds[matrix[k][i - 2]].r = r;
        leds[matrix[k][i - 2]].g = g / 2;
      }
    }
    FastLED.show();
    delay(35);
  }
}
//#################### END ######################


code <fontstuff.h>
/*
 * Below was copied from:
 * 
 *  https://github.com/ChuckM/bb-lcd/blob/master/font-5x7.c 
 * 
 * Then modified. Specifically:
 * - Added the c*5 part, to reference the correct character
 * - Modified the lower-case letters 'g', 'p', 'q' and 'y'
 *   to look better (IMO)
 * - Probably some other stuff :)
 * 
 * Thanks goes to Chuck McManis and to all at github!
 * This saved me a TON of time and work...
 */
 
/*
 * 5 x 7 ASCII font.
 *
 * Each byte here has one "column" of the character
 * This minimizes the number of wasted bits (rather
 * than 7 bytes of 5 bit 'lines' it is 5 bytes of
 * 7 bit 'columns'.
 */

#define FONT_CHAR_HEIGHT 7
#define FONT_CHAR_WIDTH 5

//Generic to compute font bit on/off for this font 
#define FONT_BIT(c, column, row) \
  ((font_data[(column)>5?0:(c*6)+(column)] & 1<<(7-(row))) != 0)

// 
static const unsigned char font_data[] = {
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x3E, 0x5B, 0x4F, 0x5B, 0x3E, 0x00,
  0x3E, 0x6B, 0x4F, 0x6B, 0x3E, 0x00,
  0x1C, 0x3E, 0x7C, 0x3E, 0x1C, 0x00,
  0x18, 0x3C, 0x7E, 0x3C, 0x18, 0x00,
  0x1C, 0x57, 0x7D, 0x57, 0x1C, 0x00,
  0x1C, 0x5E, 0x7F, 0x5E, 0x1C, 0x00,
  0x00, 0x18, 0x3C, 0x18, 0x00, 0x00,
  0xFF, 0xE7, 0xC3, 0xE7, 0xFF, 0x00,
  0x00, 0x18, 0x24, 0x18, 0x00, 0x00,
  0xFF, 0xE7, 0xDB, 0xE7, 0xFF, 0x00,
  0x30, 0x48, 0x3A, 0x06, 0x0E, 0x00,
  0x26, 0x29, 0x79, 0x29, 0x26, 0x00,
  0x40, 0x7F, 0x05, 0x05, 0x07, 0x00,
  0x40, 0x7F, 0x05, 0x25, 0x3F, 0x00,
  0x5A, 0x3C, 0xE7, 0x3C, 0x5A, 0x00,
  0x7F, 0x3E, 0x1C, 0x1C, 0x08, 0x00,
  0x08, 0x1C, 0x1C, 0x3E, 0x7F, 0x00,
  0x14, 0x22, 0x7F, 0x22, 0x14, 0x00,
  0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x00,
  0x06, 0x09, 0x7F, 0x01, 0x7F, 0x00,
  0x00, 0x66, 0x89, 0x95, 0x6A, 0x00,
  0x60, 0x60, 0x60, 0x60, 0x60, 0x00,
  0x94, 0xA2, 0xFF, 0xA2, 0x94, 0x00,
  0x08, 0x04, 0x7E, 0x04, 0x08, 0x00,
  0x10, 0x20, 0x7E, 0x20, 0x10, 0x00,
  0x08, 0x08, 0x2A, 0x1C, 0x08, 0x00,
  0x08, 0x1C, 0x2A, 0x08, 0x08, 0x00,
  0x1E, 0x10, 0x10, 0x10, 0x10, 0x00,
  0x0C, 0x1E, 0x0C, 0x1E, 0x0C, 0x00,
  0x30, 0x38, 0x3E, 0x38, 0x30, 0x00,
  0x06, 0x0E, 0x3E, 0x0E, 0x06, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x5F, 0x00, 0x00, 0x00,
  0x00, 0x07, 0x00, 0x07, 0x00, 0x00,
  0x14, 0x7F, 0x14, 0x7F, 0x14, 0x00,
  0x24, 0x2A, 0x7F, 0x2A, 0x12, 0x00,
  0x23, 0x13, 0x08, 0x64, 0x62, 0x00,
  0x36, 0x49, 0x56, 0x20, 0x50, 0x00,
  0x00, 0x08, 0x07, 0x03, 0x00, 0x00,
  0x00, 0x1C, 0x22, 0x41, 0x00, 0x00,
  0x00, 0x41, 0x22, 0x1C, 0x00, 0x00,
  0x2A, 0x1C, 0x7F, 0x1C, 0x2A, 0x00,
  0x08, 0x08, 0x3E, 0x08, 0x08, 0x00,
  0x00, 0x80, 0x70, 0x30, 0x00, 0x00,
  0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
  0x00, 0x00, 0x60, 0x60, 0x00, 0x00,
  0x20, 0x10, 0x08, 0x04, 0x02, 0x00,
  0x3E, 0x51, 0x49, 0x45, 0x3E, 0x00,
  0x00, 0x42, 0x7F, 0x40, 0x00, 0x00,
  0x72, 0x49, 0x49, 0x49, 0x46, 0x00,
  0x21, 0x41, 0x49, 0x4D, 0x33, 0x00,
  0x18, 0x14, 0x12, 0x7F, 0x10, 0x00,
  0x27, 0x45, 0x45, 0x45, 0x39, 0x00,
  0x3C, 0x4A, 0x49, 0x49, 0x31, 0x00,
  0x41, 0x21, 0x11, 0x09, 0x07, 0x00,
  0x36, 0x49, 0x49, 0x49, 0x36, 0x00,
  0x46, 0x49, 0x49, 0x29, 0x1E, 0x00,
  0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
  0x00, 0x40, 0x34, 0x00, 0x00, 0x00,
  0x00, 0x08, 0x14, 0x22, 0x41, 0x00,
  0x14, 0x14, 0x14, 0x14, 0x14, 0x00,
  0x00, 0x41, 0x22, 0x14, 0x08, 0x00,
  0x02, 0x01, 0x59, 0x09, 0x06, 0x00,
  0x3E, 0x41, 0x5D, 0x59, 0x4E, 0x00,
  0x7C, 0x12, 0x11, 0x12, 0x7C, 0x00,
  0x7F, 0x49, 0x49, 0x49, 0x36, 0x00,
  0x3E, 0x41, 0x41, 0x41, 0x22, 0x00,
  0x7F, 0x41, 0x41, 0x41, 0x3E, 0x00,
  0x7F, 0x49, 0x49, 0x49, 0x41, 0x00,
  0x7F, 0x09, 0x09, 0x09, 0x01, 0x00,
  0x3E, 0x41, 0x41, 0x51, 0x73, 0x00,
  0x7F, 0x08, 0x08, 0x08, 0x7F, 0x00,
  0x00, 0x41, 0x7F, 0x41, 0x00, 0x00,
  0x20, 0x40, 0x41, 0x3F, 0x01, 0x00,
  0x7F, 0x08, 0x14, 0x22, 0x41, 0x00,
  0x7F, 0x40, 0x40, 0x40, 0x40, 0x00,
  0x7F, 0x02, 0x1C, 0x02, 0x7F, 0x00,
  0x7F, 0x04, 0x08, 0x10, 0x7F, 0x00,
  0x3E, 0x41, 0x41, 0x41, 0x3E, 0x00,
  0x7F, 0x09, 0x09, 0x09, 0x06, 0x00,
  0x3E, 0x41, 0x51, 0x21, 0x5E, 0x00,
  0x7F, 0x09, 0x19, 0x29, 0x46, 0x00,
  0x26, 0x49, 0x49, 0x49, 0x32, 0x00,
  0x03, 0x01, 0x7F, 0x01, 0x03, 0x00,
  0x3F, 0x40, 0x40, 0x40, 0x3F, 0x00,
  0x1F, 0x20, 0x40, 0x20, 0x1F, 0x00,
  0x3F, 0x40, 0x38, 0x40, 0x3F, 0x00,
  0x63, 0x14, 0x08, 0x14, 0x63, 0x00,
  0x03, 0x04, 0x78, 0x04, 0x03, 0x00,
  0x61, 0x59, 0x49, 0x4D, 0x43, 0x00,
  0x00, 0x7F, 0x41, 0x41, 0x41, 0x00,
  0x02, 0x04, 0x08, 0x10, 0x20, 0x00,
  0x00, 0x41, 0x41, 0x41, 0x7F, 0x00,
  0x04, 0x02, 0x01, 0x02, 0x04, 0x00,
  0x40, 0x40, 0x40, 0x40, 0x40, 0x00,
  0x00, 0x03, 0x07, 0x08, 0x00, 0x00,
  0x20, 0x54, 0x54, 0x78, 0x40, 0x00,
  0x7F, 0x28, 0x44, 0x44, 0x38, 0x00,
  0x38, 0x44, 0x44, 0x44, 0x28, 0x00,
  0x38, 0x44, 0x44, 0x28, 0x7F, 0x00,
  0x38, 0x54, 0x54, 0x54, 0x18, 0x00,
  0x00, 0x08, 0x7E, 0x09, 0x02, 0x00,
  0x08, 0x54, 0x54, 0x54, 0x38, 0x00,
  0x7F, 0x08, 0x04, 0x04, 0x78, 0x00,
  0x00, 0x44, 0x7D, 0x40, 0x00, 0x00,
  0x20, 0x40, 0x40, 0x3D, 0x00, 0x00,
  0x7F, 0x10, 0x28, 0x44, 0x00, 0x00,
  0x00, 0x41, 0x7F, 0x40, 0x00, 0x00,
  0x7C, 0x04, 0x78, 0x04, 0x78, 0x00,
  0x7C, 0x08, 0x04, 0x04, 0x78, 0x00,
  0x38, 0x44, 0x44, 0x44, 0x38, 0x00,
  0x7C, 0x18, 0x24, 0x24, 0x18, 0x00,
  0x18, 0x24, 0x24, 0x18, 0x7C, 0x00,
  0x7C, 0x08, 0x04, 0x04, 0x08, 0x00,
  0x48, 0x54, 0x54, 0x54, 0x24, 0x00,
  0x04, 0x04, 0x3F, 0x44, 0x24, 0x00,
  0x3C, 0x40, 0x40, 0x20, 0x7C, 0x00,
  0x1C, 0x20, 0x40, 0x20, 0x1C, 0x00,
  0x3C, 0x40, 0x30, 0x40, 0x3C, 0x00,
  0x44, 0x28, 0x10, 0x28, 0x44, 0x00,
  0x0C, 0x50, 0x50, 0x50, 0x3C, 0x00,
  0x44, 0x64, 0x54, 0x4C, 0x44, 0x00,
  0x00, 0x08, 0x36, 0x41, 0x00, 0x00,
  0x00, 0x00, 0x77, 0x00, 0x00, 0x00,
  0x00, 0x41, 0x36, 0x08, 0x00, 0x00,
  0x02, 0x01, 0x02, 0x04, 0x02, 0x00,
  0x3C, 0x26, 0x23, 0x26, 0x3C, 0x00,
  0x1E, 0xA1, 0xA1, 0x61, 0x12, 0x00,
  0x3A, 0x40, 0x40, 0x20, 0x7A, 0x00,
  0x38, 0x54, 0x54, 0x55, 0x59, 0x00,
  0x21, 0x55, 0x55, 0x79, 0x41, 0x00,
  0x21, 0x54, 0x54, 0x78, 0x41, 0x00,
  0x21, 0x55, 0x54, 0x78, 0x40, 0x00,
  0x20, 0x54, 0x55, 0x79, 0x40, 0x00,
  0x0C, 0x1E, 0x52, 0x72, 0x12, 0x00,
  0x39, 0x55, 0x55, 0x55, 0x59, 0x00,
  0x39, 0x54, 0x54, 0x54, 0x59, 0x00,
  0x39, 0x55, 0x54, 0x54, 0x58, 0x00,
  0x00, 0x00, 0x45, 0x7C, 0x41, 0x00,
  0x00, 0x02, 0x45, 0x7D, 0x42, 0x00,
  0x00, 0x01, 0x45, 0x7C, 0x40, 0x00,
  0xF0, 0x29, 0x24, 0x29, 0xF0, 0x00,
  0xF0, 0x28, 0x25, 0x28, 0xF0, 0x00,
  0x7C, 0x54, 0x55, 0x45, 0x00, 0x00,
  0x20, 0x54, 0x54, 0x7C, 0x54, 0x00,
  0x7C, 0x0A, 0x09, 0x7F, 0x49, 0x00,
  0x32, 0x49, 0x49, 0x49, 0x32, 0x00,
  0x32, 0x48, 0x48, 0x48, 0x32, 0x00,
  0x32, 0x4A, 0x48, 0x48, 0x30, 0x00,
  0x3A, 0x41, 0x41, 0x21, 0x7A, 0x00,
  0x3A, 0x42, 0x40, 0x20, 0x78, 0x00,
  0x00, 0x9D, 0xA0, 0xA0, 0x7D, 0x00,
  0x39, 0x44, 0x44, 0x44, 0x39, 0x00,
  0x3D, 0x40, 0x40, 0x40, 0x3D, 0x00,
  0x3C, 0x24, 0xFF, 0x24, 0x24, 0x00,
  0x48, 0x7E, 0x49, 0x43, 0x66, 0x00,
  0x2B, 0x2F, 0xFC, 0x2F, 0x2B, 0x00,
  0xFF, 0x09, 0x29, 0xF6, 0x20, 0x00,
  0xC0, 0x88, 0x7E, 0x09, 0x03, 0x00,
  0x20, 0x54, 0x54, 0x79, 0x41, 0x00,
  0x00, 0x00, 0x44, 0x7D, 0x41, 0x00,
  0x30, 0x48, 0x48, 0x4A, 0x32, 0x00,
  0x38, 0x40, 0x40, 0x22, 0x7A, 0x00,
  0x00, 0x7A, 0x0A, 0x0A, 0x72, 0x00,
  0x7D, 0x0D, 0x19, 0x31, 0x7D, 0x00,
  0x26, 0x29, 0x29, 0x2F, 0x28, 0x00,
  0x26, 0x29, 0x29, 0x29, 0x26, 0x00,
  0x30, 0x48, 0x4D, 0x40, 0x20, 0x00,
  0x38, 0x08, 0x08, 0x08, 0x08, 0x00,
  0x08, 0x08, 0x08, 0x08, 0x38, 0x00,
  0x2F, 0x10, 0xC8, 0xAC, 0xBA, 0x00,
  0x2F, 0x10, 0x28, 0x34, 0xFA, 0x00,
  0x00, 0x00, 0x7B, 0x00, 0x00, 0x00,
  0x08, 0x14, 0x2A, 0x14, 0x22, 0x00,
  0x22, 0x14, 0x2A, 0x14, 0x08, 0x00,
  0xAA, 0x00, 0x55, 0x00, 0xAA, 0x00,
  0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x00,
  0x00, 0x00, 0x00, 0xFF, 0x00, 0x00,
  0x10, 0x10, 0x10, 0xFF, 0x00, 0x00,
  0x14, 0x14, 0x14, 0xFF, 0x00, 0x00,
  0x10, 0x10, 0xFF, 0x00, 0xFF, 0x00,
  0x10, 0x10, 0xF0, 0x10, 0xF0, 0x00,
  0x14, 0x14, 0x14, 0xFC, 0x00, 0x00,
  0x14, 0x14, 0xF7, 0x00, 0xFF, 0x00,
  0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00,
  0x14, 0x14, 0xF4, 0x04, 0xFC, 0x00,
  0x14, 0x14, 0x17, 0x10, 0x1F, 0x00,
  0x10, 0x10, 0x1F, 0x10, 0x1F, 0x00,
  0x14, 0x14, 0x14, 0x1F, 0x00, 0x00,
  0x10, 0x10, 0x10, 0xF0, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x1F, 0x10, 0x00,
  0x10, 0x10, 0x10, 0x1F, 0x10, 0x00,
  0x10, 0x10, 0x10, 0xF0, 0x10, 0x00,
  0x00, 0x00, 0x00, 0xFF, 0x10, 0x00,
  0x10, 0x10, 0x10, 0x10, 0x10, 0x00,
  0x10, 0x10, 0x10, 0xFF, 0x10, 0x00,
  0x00, 0x00, 0x00, 0xFF, 0x14, 0x00,
  0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00,
  0x00, 0x00, 0x1F, 0x10, 0x17, 0x00,
  0x00, 0x00, 0xFC, 0x04, 0xF4, 0x00,
  0x14, 0x14, 0x17, 0x10, 0x17, 0x00,
  0x14, 0x14, 0xF4, 0x04, 0xF4, 0x00,
  0x00, 0x00, 0xFF, 0x00, 0xF7, 0x00,
  0x14, 0x14, 0x14, 0x14, 0x14, 0x00,
  0x14, 0x14, 0xF7, 0x00, 0xF7, 0x00,
  0x14, 0x14, 0x14, 0x17, 0x14, 0x00,
  0x10, 0x10, 0x1F, 0x10, 0x1F, 0x00,
  0x14, 0x14, 0x14, 0xF4, 0x14, 0x00,
  0x10, 0x10, 0xF0, 0x10, 0xF0, 0x00,
  0x00, 0x00, 0x1F, 0x10, 0x1F, 0x00,
  0x00, 0x00, 0x00, 0x1F, 0x14, 0x00,
  0x00, 0x00, 0x00, 0xFC, 0x14, 0x00,
  0x00, 0x00, 0xF0, 0x10, 0xF0, 0x00,
  0x10, 0x10, 0xFF, 0x10, 0xFF, 0x00,
  0x14, 0x14, 0x14, 0xFF, 0x14, 0x00,
  0x10, 0x10, 0x10, 0x1F, 0x00, 0x00,
  0x00, 0x00, 0x00, 0xF0, 0x10, 0x00,
  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00,
  0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0x00,
  0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00,
  0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x00,
  0x38, 0x44, 0x44, 0x38, 0x44, 0x00,
  0x7C, 0x2A, 0x2A, 0x3E, 0x14, 0x00,
  0x7E, 0x02, 0x02, 0x06, 0x06, 0x00,
  0x02, 0x7E, 0x02, 0x7E, 0x02, 0x00,
  0x63, 0x55, 0x49, 0x41, 0x63, 0x00,
  0x38, 0x44, 0x44, 0x3C, 0x04, 0x00,
  0x40, 0x7E, 0x20, 0x1E, 0x20, 0x00,
  0x06, 0x02, 0x7E, 0x02, 0x02, 0x00,
  0x99, 0xA5, 0xE7, 0xA5, 0x99, 0x00,
  0x1C, 0x2A, 0x49, 0x2A, 0x1C, 0x00,
  0x4C, 0x72, 0x01, 0x72, 0x4C, 0x00,
  0x30, 0x4A, 0x4D, 0x4D, 0x30, 0x00,
  0x30, 0x48, 0x78, 0x48, 0x30, 0x00,
  0xBC, 0x62, 0x5A, 0x46, 0x3D, 0x00,
  0x3E, 0x49, 0x49, 0x49, 0x00, 0x00,
  0x7E, 0x01, 0x01, 0x01, 0x7E, 0x00,
  0x2A, 0x2A, 0x2A, 0x2A, 0x2A, 0x00,
  0x44, 0x44, 0x5F, 0x44, 0x44, 0x00,
  0x40, 0x51, 0x4A, 0x44, 0x40, 0x00,
  0x40, 0x44, 0x4A, 0x51, 0x40, 0x00,
  0x00, 0x00, 0xFF, 0x01, 0x03, 0x00,
  0xE0, 0x80, 0xFF, 0x00, 0x00, 0x00,
  0x08, 0x08, 0x6B, 0x6B, 0x08, 0x00,
  0x36, 0x12, 0x36, 0x24, 0x36, 0x00,
  0x00, 0x02, 0x05, 0x02, 0x00, 0x00,
  0x00, 0x00, 0x18, 0x18, 0x00, 0x00,
  0x00, 0x00, 0x10, 0x10, 0x00, 0x00,
  
  // Comment (250,251)
  0x1E, 0x21, 0x25, 0x41, 0x25, 0x25,
  0x29, 0x25, 0x21, 0x1E, 0x00, 0x00,
  
  // Thumbs-Up (252,253)
  0x38, 0x44, 0x38, 0x7C, 0x7F, 0x7F,
  0x7C, 0x7C, 0x7C, 0x38, 0x00, 0x00,
  
  // Youtube Logo (254,255)
  0x3E, 0x7F, 0x7F, 0x41, 0x41, 0x63,
  0x63, 0x77, 0x77, 0x7F, 0x3E, 0x00

};



   
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