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[Solved] Lazarus - MacOS - How to play a sound file in Lazarus

1 Posts
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 Hans
(@hans)
Famed Member Admin
Joined: 12 years ago
Posts: 2859
Topic starter  

Just a quick example of how you can play a soundfile  on MacOS X using Lazarus Pascal:

unit Unit1;
{$mode objfpc}{$H+}
interface
{$linkframework AudioToolbox}
uses
  Classes, SysUtils, Forms, Controls, Graphics, Dialogs, StdCtrls, MacOSAll, CocoaInt;
type
  { TForm1 }
  TForm1 = class(TForm)
    Button1: TButton;
    procedure Button1Click(Sender: TObject);
  private
  public
  end;
  TSystemSoundID = UInt32;
  pSystemSoundID = ^TSystemSoundID;
  procedure AudioServicesPlayAlertSound (inSystemSoundID: TSystemSoundID); external name '_AudioServicesPlayAlertSound';
  function AudioServicesCreateSystemSoundID(inFileURL: CFURLRef; outSystemSoundID: pSystemSoundID):OSStatus; external name '_AudioServicesCreateSystemSoundID';
var
  Form1: TForm1;
implementation
{$R *.lfm}
{ TForm1 }
procedure TForm1.Button1Click(Sender: TObject);
var newSoundID:TSystemSoundID;
    filePathURL: CFURLRef;
    filePathCFStringRef: CFStringRef;
    filePathStr: Str255; // = string
begin
  // Standard sound:
  // AudioServicesPlayAlertSound(newSoundID);
  // Play sound from file
  filePathStr := '/Users/hans/Dropbox/Projects/Lazarus Projects/MacOS Sound Test/project1.app/Contents/Resources/notify.wav';
  filePathCFStringRef := CFStringCreateWithPascalString(kCFAllocatorDefault, filePathStr, CFStringGetSystemEncoding);
  filePathURL := CFURLCreateWithFileSystemPath(kCFAllocatorDefault, filePathCFStringRef, kCFURLPOSIXPathStyle, false);
  AudioServicesCreateSystemSoundID(filePathURL, @newSoundID);
  AudioServicesPlayAlertSound(newSoundID);
end;
end.

Please note that you will need to get a sound file yourself of course and ... I'm no expert so things may be done more efficient or more correct.


   
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